Hello

I’m currently working as postdoctoral researcher in the Virtual and Augmented Reality Group at TU Wien led by Prof. Hannes Kaufmann. I defended my PhD on Proximity-Based Point Cloud Reconstruction, in February 2025 as part of the Rendering and Modeling Group at TU Wien, under Prof. Michael Wimmer’s and Dr. Stefan Ohrhallinger’s supervision. I am currently investigating how we reconstruct, interpret, and interact with unstructured data by combining geometry, topology and human perception, with application to various fields such as clustering, segmentation and procedural generation.

Projects

PostDisaster placeholder visual

PostDisaster

2025 - Present

We are working with experts to create tools that can help them in efficiently analyze and plan after disastrous events (floods, earthquakes). I am developing an image-based large scale fast reconstruction method.

RE:STOCK INDUSTRY placeholder visual

RE:STOCK INDUSTRY

2024 - Present

We are developing tools that enable the analysis of industrial buildings for possible vertical reuse. I am working on the extraction of structural elements from 3D scans to enable finite element analysis.

Modeling the World at Scale placeholder visual

Modeling the World at Scale

2021 - 2024

I developed methods to improve point cloud reconstruction through improved proximity definitions applied to various settings.

Publications

SIGnificant Outlier Removal placeholder visual

SIGnificant Outlier Removal

Diana Marin, Filip Ilic, Stefan Ohrhallinger, Michael Wimmer

International Joint Conference on Computer Vision, Imaging and Computer Graphics 2024

Parameter-Free Connectivity for Point Clouds placeholder visual

Parameter-Free Connectivity for Point Clouds

Diana Marin, Stefan Ohrhallinger and Michael Wimmer

Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications 2024, Rome, Italy

Organisational Duties

Work Experience

Teaching

I guide students to develop a game from scratch in OpenGL or Vulkan, gaining experience in hands-on implementation of visual effects. You can check out some of my students' games here and here.

I assisted students with personal tutorials to help them better understand graphics concepts, and I marked part of the coursework.

Awards

Invited Talks